Supercharging Motion Graphics Workflows

Reshaping Workflows with Dell Pro Precision and NVIDIA RTX PRO GPUs

In this episode of Reshaping Workflows, motion graphics artist Jonathan Winbush shares how Dell Pro Precision workstations powered by NVIDIA

Key takeaways

  • Local AI workflows using ComfyUI on high-VRAM systems enable instant video generation without cloud dependency.
  • Real-time collaboration via Unreal Engine allows immediate client feedback and faster project turnaround.

Main topics

  • AI integration in creative workflows
  • Real-time rendering with Unreal Engine

Notable quotes

"I was able to run everything offline... it's been a godsend almost."

Conclusion

Jonathan Winbush demonstrates how combining cutting-edge hardware, local AI tools,

Transcript preview

Speaker 1 (0:04) Welcome to Reshaping Workflows with Dell Pro Precision and NVIDIA, where innovation meets real-world impact in high-performance computing. Speaker 2 (0:20) Welcome back to another episode of Reshaping Workflows on Dell Pro Precision and NVIDIA Architects Pro GPUs. I'm your host, Logan Waller. Today, I have one of my favorite people that I lovingly refer to as Dove. That's a nickname. That's for another story. But Jonathan Winbush. So, Jonathan, thanks for joining and taking the time today. Speaker 3 (0:39) I appreciate Speaker 2 (0:40) you having Speaker 3 (0:41) me on. Thank you, man. Speaker 2 (0:42) You're most welcome. A little bit about you. Give us the 30 seconds. If somebody said, who is Jonathan Winbush? What has Jonathan Winbush done? Tell me in 30 seconds what you would say. Speaker 3 (0:53) Yeah, I'm Speaker 2 (0:54) a Speaker 3 (0:54) multi-work-winning motion graphics artist celebrating my 20th year working professionally in the industry. I've worked on projects for everybody from Happy Madison, Marvel, DC, Netflix, NFL. So if you watch any movies or TV shows in the past 20 years, more than likely you've seen some of my work. Speaker 2 (1:12) Humble Flex. I mean, good Lord, you know, Humble Flex. So you basically watched the movie last 20 years. You've seen something he's done. All right. So obviously you've got a lot of skills. You're you've done a lot of great work. Tell me a little bit about some of the underlying software that you use, you know, in a movie or in production. Like what are some of the ISVs that you you know, like the back of your hand? Speaker 3 (1:34) Yeah. So I've been using primarily Cinema 4D and After Effects for the past couple of decades. More recently, I would say within the past nine years, I added Unreal Engine to that whole pipeline because I was one of the first motion graphics artists to utilize real-time technology within our pipeline there. So I was one of the people that kind of helped synergize that Cinema 4D to Unreal Engine workflow. And so that's pretty much my trifecta right there, Cinema 4D, After Effects, Unreal Engine, and primarily a lot of work that I do within with three of those programs. Speaker 2 (2:06) So let's do... I'm interested about Unreal Engine. So what changed? I mean, you were using a couple of tools and then you brought in Unreal Engine. What does Unreal Engine actually do? Because I don't think a lot of people actually know. Because it can be used for gaming, it can be used for movie, it can be used for all types of stuff. What do you use it for? Speaker 3 (2:22) Yeah, so I use it for its real-time technology because as working as a motion graphics artist, a lot of times we relied on offline renders. So that would be like your octane, your ridge shifts, and those are all built in the Cinema 4D. And a lot of times those renders could take hours and sometimes even days. But once I discovered Unreal Engine, it literally allowed me to do real-time rendering. So whenever I had client notes, I could put them on a Zoom call and we could iterate everything in real time. So a lot of times I would have to say, like, I'll get back to you in three days with your noted list or whatever. Now it's like, yeah, give me like an hour or two and I'll get those over to you. Speaker 2 (2:58) Okay. So it's definitely sped up kind of the workflow. You know, I know you and I talked at SIGGRAPH. that you're starting to do kind of more stuff with AI. Like, and I know the media entertainment generally has kind of been like, you're not this way, but a lot have been like, whoa, AI, I can't believe it. It's going to take my job. I mean, you've really leaned in on AI.