Episode 2.1 - Contamination
Bloodrock Springs
A group of survivors attempts to flee the town of Bloodrock Springs only to find their vehicle has been sabotaged by 'squiddies.' While scav
Key takeaways
- Max's car and Mr. Jenkins' Commodore were intentionally destroyed to prevent escape.
- The crystals carried by the group are vital for maintaining a breathable air bubble around them.
- A mutated squiddy with armored, corded bands instead of tentacles attacks the group.
- The group discovers moving black specks in an open water bottle, suggesting environmental contamination.
- Survival relies on using kitchen utensils like carving knives and rolling pins as makeshift weapons.
Main topics
- Escape from Bloodrock Springs
- Squiddy mutations and evolution
- Environmental contamination
Notable quotes
The noise of that engine and the headlights blazing in the dark. That's going to alert every squiddy from here to Timbuktu.
Conclusion
A high-stakes survival episode that demonstrates the escalating biolog
Transcript preview
Speaker 1 (0:07) Bloodrock Springs. Created by Mark R. Healy. A Beyond the Dark production. Season 2. Episode 1. Contamination. I Speaker 5 (0:46) think it's this way. The car should be just over here. Sarah, you still with me? Speaker 3 (0:52) Yeah, yeah, I'm here, Max. Keep going. I don't want to stay in this town a second longer than I have to. Speaker 5 (0:59) Hang on a sec. Let's wait for Wally and Savage to catch up. Speaker 4 (1:06) Alright, keep your pants on. We're here. Don't worry, mate. We're not going to run off and abandon you. No, it's not that. I just wanted to make sure Speaker 5 (1:15) you weren't left behind. Speaker 4 (1:17) You're not going to outpace me, mate. I was cross-country champion in grade two, you know. Made it to the state finals, actually. Speaker 2 (1:25) That's all very impressive, Wally, but I'm with Sarah. We shouldn't hang around here. Max, did I hear you say your car was close by? Speaker 5 (1:33) Yeah, just down the road. Not far from the co-op. Speaker 2 (1:37) Well, let's get to it. It's definitely in our best interest to get as far from Blood Rock Springs as we can. As quickly as we can. Speaker 4 (1:44) Oh, yeah, so just jump in the car and go for a joyride, eh? Stupidest idea I've ever heard. What do you think's going to happen the second you turn the key in that ignition? Shit, he's right. Speaker 5 (1:57) The noise of that engine and the headlights blazing in the dark. That's going to alert every squiddy from here to Timbuktu. They'll be all over us in seconds. So Speaker 3 (2:06) what? Lock the doors, roll the windows up, set the windshield wipers on full blast and put a bloody foot down. We can just run over anything that gets in our way. Speaker 2 (2:15) That's a sound strategy for handling a few strays, Sarah, but if we're confronted by a pack of dozens, like at Whittaker's place when the floodlights came on, that could be a different story. Well, what Speaker 3 (2:27) other option do we have? Are we just going to... Walk out of here? That dust cloud could stretch for a thousand bloody k's or more. Speaker 2 (2:35) I'm not ruling out using a vehicle as an option, but here at the epicentre, with so many squiddies homing in on Blood Rock Springs, it could be risky. Maybe it would be safer to find a car in the next town. Speaker 5 (2:47) Yeah, you know what else is risky? Standing here chin-wagging all night like a bunch of idiots. Let's just keep going and see what happens when we get to the car, okay? Maybe the squiddies Speaker 4 (2:57) won't even be around. That sounds too good to be true, but... Whatever. Let's go. Come on, Savage. Keep up. Speaker 3 (3:10) Savage, I was wondering, does anyone back home call you Alison? Speaker 2 (3:15) Well, I did say all of my friends call me Savage, but I don't really have a lot of friends, to be honest. For some reason, I always seem to rub people up the wrong way. Savage was just a nickname someone gave me at uni and it kind of stuck. Speaker 3 (3:32) Well, as Speaker 2 (3:33) far as I'm concerned, the four of us Speaker 3 (3:34) should all be on a first name basis after what we've been through, don't you think? Yeah, I... I suppose we should. Yeah. I'm gonna call you Allison from now on. Or... oh, how Speaker 2 (3:47) about... Speaker 3 (3:47) Allie. That has a nice ring to it. Speaker 2 (3:51) Allie? Actually, that doesn't sound too bad, now that you mention it. Speaker 4 (3:56) I kinda like Savage myself. Speaker 2 (3:59) Shut up, Wall, you... you... Shit. Speaker 3 (4:07) I don't think I'm ever going to get used to that sound. Speaker 5 (4:10) Don't worry. That one sounds pretty far away. The car's just over here. No squiddies close by. I think we're good. Head around the other side there and... Oh Speaker 3 (4:22) my god. Shit! What the hell happened to your car, Max? It's been smashed all to hell. Speaker 5 (4:31) Look Speaker 3 (4:31) at this. Speaker 4 (4:32) Windows punched in, sides all banged up. They've even forced open the bonnet here too, mate. Check it out, they've ripped the guts out of this thing. Radiator hose is completely gone. And some other bits too, by the looks. Wait, wait, wait. Speaker 3 (4:47) The squiddies decided to trash Max's car? What the hell's up with that? Guess Speaker 5 (4:53) you must Speaker 3 (4:53) have pissed him off, Max. Speaker 5 (4:55) Hang on. It's not just mine. This other one parked over here. Mr Jenkins' Commodore, isn't it? They've done the same thing. Bashed the shit out of it. Speaker 2 (5:03) Yeah, that's the way it looks. These might just be indiscriminate attacks, but the question is, why bother? Simple. Speaker 4 (5:12) The Squiddies are mindless freaks who like to clobber anything that's in their way. Speaker 2 (5:17) Or maybe there's a purpose behind it. Could this be a way of preventing us from using the cars to escape? Or maybe there's even a simpler reason. The creatures have sought out humans for capture, correct? Maybe they can smell the residual sweat on the car upholstery or something like that. Speaker 4 (5:39) Max does Speaker 5 (5:39) sweat a lot. Oh, look, I'd love to stand around dissecting the finer points of squiddy psychology with you all night, Ali, but maybe we can save that for another time. Right now, why don't we figure out how the hell we're going to get out of Speaker 3 (5:55) here instead? Well, we're not taking your car, that's for sure, unless we can find a mechanic quicksmart. Speaker 4 (6:01) If you're looking for Squidgazza, he's probably somewhere back there in the mine, feasting on Whittaker's corpse. Or dry-humping it. Or whatever the fuck squiddies do with people once they caught them. Speaker 5 (6:11) Yeah, I don't reckon Gazza could have fixed this, even on a good day. Before he became a squiddy, I mean, Speaker 3 (6:17) it's a mess. So, what do you reckon? Search for another car? They can't have totaled every single one in Bloodrock Springs. Speaker 5 (6:30) I don't know if we have time for that, Sarah. Those bastards are getting closer. Speaker 2 (6:34) That's for certain. So, if we're leaving on foot, we're going to have a long walk ahead of us. We should stock up on supplies for the journey. The Speaker 5 (6:42) co-op's right over the road. We could grab some